Gorn Review - Taking PSVR Violence to the R18+ Maximus Post by KostaAndreadis @ 02:38pm 19/05/20 | 0 Comments From the studio behind Broforce and Genital Jousting and the publishing team at Devolver Digital , Gorn presents an ultra-violent and comical take of gladiatorial combat. Rather than holding the Move controller horizontally like you’re holding a bow or shield, you have to point it forward, which feels unnatural and makes aiming the bow more difficult that it needs to be.If that particular blend of stupid and violent isn’t for you, Gorn has little else to offer. Most of them are just single humans though, and depending how much armour they have on they can go down just as easily as the others, which is equal parts underwhelming and relieving after four rounds in the arena.There’s also a few problem weapons, namely shields and bows, that don’t feel quite right to use. My idea was that there is a raging beast inside of every human, a Viking warrior that thirsts for battle, dreams of combat, defeating enemies, and gaining unquestioned dominion over others. When you’re stood there in VR with a rubbery sword in one hand and a flail in the other, holding them ready as two comically proportioned gladiators awkwardly lurch towards you whilst the floating heads in the crowd laugh sadistically, it’s really a profoundly ridiculous experience.You can do this through nine levels, each of which features waves of enemies, a free for all against a lot of enemies, then a boss battle against the champion. The beanbag people that one battles in GORN has such little resemblance to actual humans that they might as well be straw-stuffed scarecrows. This comes after the studio announced a PS4 release this Summer.GORN has made the transition to PSVR surprisingly well. Pretty much every medieval weapon you can think of is here, swords, axes, spears, quarterstaffs, and bows. I have a lot of pent-up energy and a fair amount of rage that I have nowhere to put.
When you remove your PSVR helmet, sweaty and sore, a bit of that twitchy energy (and existential dread) has been expended, and you can go back to your family lock-in feeling somewhat relaxed.The entire endeavor is just good adolescent fun, as savage and primal as that fun may be. Some strategy is hidden beneath all of the gore and carnage, though you might find yourself just dipping into GORN to bash some heads for a few minutes.
You use the Move buttons on your controllers to grab the world and pull yourself about, turning with face buttons. The enemies are physics objects that shamble towards you whilst seemingly barely able to keep themselves upright, a hilarious mass of swinging limbs and weapons that are just as likely to cause harm to you as they are to trip over each other. The arena is circular, so guys can come at you from any direction.Review code kindly provided by publisher. In the end, a concerted effort to keep my feet planted in place was required.I am now a middle-aged businessman.
Sever limbs with swords and…crab claws.