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Games Review; Culture; Rime is beautiful, heartbreaking, and a little too familiar . Still, none of this would matter if the gameplay was flat or unengaging – but, luckily, it isn’t. The boy can run, jump, climb and grab on to ledges, just like any platform hero, but his voice seems to have some power in this strange world, summoning mystic energies that activate mechanisms or open seemingly blocked-up gates and doors.On this front it’s propelled by its beautiful visuals, which marry the cartoon, cel-shaded look of The Wind Waker or Journey with a whole range of advanced lighting techniques and some dazzling water, blur and particle effects. The platforming is rather in the Tomb Raider/Uncharted school, where your routes are clearly marked and it’s more a case of spotting them than any great test of reflexes, but there’s a great sense of exploration, plus tension and relief, as you scale the most vertiginous heights – something else it’s learnt from Ico. He hugs his son, the vision vanishing and leaving the red cloth in his hands. These interactions aren't especially fun to do, either. At this point, another flashback shows that the story has been actually from the father's perspective; it was his child that had been lost at sea, and the island and tower have been all part of his own mind, coming to grips with his loss. There are plenty of ‘wow’ moments in terms of the visual spectacle and the storytelling, but if you’re looking for a serious brain workout, RiME falls ever-so-slightly flat.It’s an enigmatic tale but also a simple one. By the time that section crawls to a close, though, you feel like you've been wary of that thing for a couple of hours, and you're ready for it to stop. Some hints of the game's themes can be found via in-game collectables, but they're pretty abstract and I'd be surprised if players found too many of them on anything but a comprehensive playthrough. Das so genannte Celshading-Verfahren lässt die 3D-Modelle wie Zeichnungen in einem Comic wirken. I just think Rime waits too long to make you invest in what's going on. Rime took me about eight hours to finish, and it's oddly paced. You sense how close the bird is getting by reading audio and visual clues, and evading its gaze is genuinely tense. This really isn’t as easy as Journey and Ico have made it look.If RiME has a weakness, it’s that it never expects all that much from you. It's rather Indie Game: The Game from there—twee imagery, gentle exploration, nice music, until some more thematically interesting stuff emerges later in the story.I typically enjoy all of those things and thought I'd like Rime too, but I've bounced off of it a bit. Rime is an adventure game developed by Tequila Works and published with Sony Computer Entertainment Worldwide Studios Europe that will be a first party PS4 exclusive.