They interrogate Bea'lakor, which involves threatening to give him to Nagash as a test subject, to learn what was Chaos plan all along and try to storm Middenheim, which is the place of the ritual (of course, as we all know Chaos needs rituals and blood sacrifice for anything more complex than boiling water, go figure). In a situation like this, always put yourself in the opponent's shoes.
So yeah, TK, VC and DoC hate this lore.
Back in the ruins of Khemri, Setrra is stuck as a head in the sand...OR IS HE? There is nothing more important than this piece right here. This minimizes on the chance your army will be out-deployed. Asuryan was disappointed, but decided that if Malekith could prove himself worthy he could still win the Phoenix Throne. In a tournament setting, forget about it. After single-handedly destroying Khemri as an example, Nagash then goes on to destroy Nehekhara's cities before heading back to Sylvania with his Black Pyramid (it can fly now). Or Skavenslaves? Malekith probably struck the 'deal' with Khorne during the Khornate deamon invasion of (Khaine, Book I, pgs. This is the wrong way to approach a lead.This is definitely more in the lines of advanced players, but after so many battles, players start seeing the same numbers. and the ones with splash impact should have a greater splash area. You have Regen, protection from Miscast, and awesome +4 Toughness (if you have throne of vines) to any unit of choice. I really wish she could pick up the sword of Khaine, especially with her +35 bonus vs large spear. The necromancer offers Settra his life as a Mortarch, but Settra's to proud to accept and Nagash rips him to pieces without killing him (comes with being undead) and takes command of the surviving Tomb Kings forces. Think to yourself: If he wins big on combat there and I flee, will he pursue or will he reform?
High Elves aren't really set up for offensive Magic outside Dragon Mages so you should generally go with support spells to protect your expensive units, rather than offensive spells.In this section, I'll list the multiple ways to use specific Lores in conjunction with our units. Army-wide Pha's Illumination and Speed of Light makes your entire army WS10 I10 and -1 to hit. If a unit is carrying Great Weapons, it's probably going to do a lot of damage. Any good general takes the time to learn about his enemy and so should you. This is the single biggest factor in how combats can sway.
Mindrazor isn't even needed at this point. Key units like the Skaven Doomwheel, the Bloodthirster or the horde unit of Khorne Marauders with Great Weapons, all of these are important pieces on the battlefield. That's the perfect start to any high elf army.